Hey look! We have a launcher in progress! Pretty cool, huh? It was coded and designed completely by Bluelogic.

It’s not finished, but it’ll be just that pretty soon!


Hey guys, Bluelogic here!
In the next couple of days I will be posting my project, ‘DRiFT’ on IndieDB! I’m excited to get your feedback and look forward to hearing back from you in the comments!



So, today Oraki did some seasons concept art:

So what do you guys think about this? What will these seasons bring you? Leave your answers in the comments below!

Welcome back!  Today we only have one screenshot but it’s quite important.

Storm Be a Brewin'
This shows off some early weather in PixelMiners. PixelMiners will most likely have at least rain, thunder/lightning storms (whatever suits your fancy.),
and hard rain upon release. (Or so I think. I may be a part of the team but even I have to speculate!) if you click on the screenshot it takes you to it’s page on IndieDB, which has Oraki’s comment and a higher res version.

I also gave the team page a facelift.

I think the site needs some more activity, don’t you think? So I thought it might be a good idea to post some of what’s happening.               So Oraki our programmer  Is redoing the entire game!  He’s doing this thing currently called “nature programming.”  So, hes just coding the entire core of the game’s nature mechanics. Here’s some stuff about what we have so far.

a somewhat outdated Video of the sun rotating.

A picture of rain:


A sunny day with a round sun:

Sunny Day