It’s not finished, but it’ll be just that pretty soon!
So yeah. Oraki’s back and stuff, so pixelminers is being continued. I hope we get to show you some new stuff really soon!
So today in our dropbox folder I found 3 cool remixes of a song in our OST called Creepy Cavern. Enjoy.
Creepy Cavern ~The original.
CCReduxRealInstru ~My favorite of the remixes.
ccremixelecWITHOUTPART ~A more “metal” sounding remix.
ccremixelecWITHPART ~A more complete sounding version of the above.
I’d like you guys to tell me witch one you like best! ~Redseven
Ok ok, I really need to show you guys something. like, really urgently.
Oculus rift might be a virtual boy followup. I doubt the devs knew it, but Shigeru Miyamoto of Nintendo brainwashed them to involuntarily make a virtual boy sequel. And they did a darn good job of it. For those who don’t know what those are:
Welcome back! Today we only have one screenshot but it’s quite important.
This shows off some early weather in PixelMiners. PixelMiners will most likely have at least rain, thunder/lightning storms (whatever suits your fancy.),
and hard rain upon release. (Or so I think. I may be a part of the team but even I have to speculate!) if you click on the screenshot it takes you to it’s page on IndieDB, which has Oraki’s comment and a higher res version.
I also gave the team page a facelift.
I think the site needs some more activity, don’t you think? So I thought it might be a good idea to post some of what’s happening. So Oraki our programmer Is redoing the entire game! He’s doing this thing currently called “nature programming.” So, hes just coding the entire core of the game’s nature mechanics. Here’s some stuff about what we have so far.
a somewhat outdated Video of the sun rotating.
A picture of rain:
A sunny day with a round sun:
Wow, the guys have been cracking down onto the game lately.
So, I thought that I’d post a video on our progress! (currently the game is about menus)